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Six Emotional Leadership Styles

Choosing the Right Style for the Situation Imagine that you work with a positive, charismatic leader. She's excited about the future of the organization, and she shares this excitement with her team. She makes sure that people understand how their efforts contribute to this future, and this inclusion sparks loyalty and intense effort in the team. Generally, morale and job satisfaction are high, because team members feel that they're making a difference. However, some people in her team don't respond well to this style of leadership. And when there's a crisis, she struggles to get some of them to focus on short-term objectives. She could be more effective by varying her approach to leadership, depending on the situation; and she could do this by using "six emotional leadership styles," each of which is useful in different circumstances. In this article, we'll look at these six emotional leadership styles. We'll explore each style,

3 Differences Between Managers and Leaders

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Copied from: https://medium.com/@ppz12985/3-differences-between-managers-and-leaders-394996d0ac9d Do you work for a manager or a leader? If you have a team under your care, then are you are a manager or a leader? Does Things Right vs. Does the Right Thing Thank you Scott Adams Is there a difference? Absolutely. A manager is preoccupied with making sure that rules are followed correctly and work is done accurately. That weekly business report? Better get it in on time and with the precise title, formatting, and metrics, or there will be blood. Be prepared to have answers in your back pocket for when higher-ups pop a question or two. Managers don’t want to make waves, so they want to ensure existing processes are respected. This isn’t to say that they are wrong, it is merely to state that managers are typically risk averse in that they prefer no to go outside the guide rails of established protocol or convention (even if the rules don’t make sense). Managers manage you

The Difference Between a Career and a Job

I have got a really nice and precise description that is crisp and to the point.I really liked it. It was posted by Ravi on : http://thedesimag.com/2011/04/25/the-difference-between-a-career-and-a-job/ There are things that your boss and your human resource director will probably never tell you. One of them is the fundamental truth that a job is not a career. Your job is an integral part of your career but it differs in many ways from your career. Understanding the difference is perhaps one of the most important steps you can take in your career. Most organizations are geared towards maximizing the productivity of its employees, and by definition, the focus is on people to do their jobs better. Traditional career paths entailed succeeding at a series of jobs and climbing the ladder towards success. That ladder has increasingly become curved and convoluted. Therefore, it is very important that we manage our careers as a business; we need to recognize that if we don’t, we ar

UV Layout: Non-square Texturing

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Creating UV layout for a non-square texture sheet Often in gaming, we need to make non-square textures for environmental props. This requirement occurs due to one of the following reasons: Scene importance Object size Saving texture memory (reduce fill rate) Many a times, I have seen artist laying out UVs in such a way for such textures sheet requirement that, though the texture seems fine on a model, it’s actually a stretchy non-square checker layout. In this tutorial, you will see how the UV needs to be laid out to get perfect non-stretchable layout Texel density on the model.AS a base point I have a model (Machet weapon) Based on its proportions and importance, I need a 512(w) X 1024(h) texture sheet. I have laid out the UVs like a normal layout with perfect square checker size. Keeping the UVs on one half of the layout will not solve our problem because this means we are just using half of the complete texture that will be applied to the m

How To Pitch Your Game- dallman

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I found this article at: http://makeitbigingames.com/2007/09/how-to-pitch-your-game/ by Dallman .    This is a superb article on how to approach a publisher for ur game concept.have a look! It was one year ago that GarageGames introduced the Affiliated Developer program . In that year as a producer I’ve reviewed countless video game pitches from good to awful. I am marking the one year occasion by guest authoring Jeff’s blog to offer broad tips that will help independent game developers successfully pitch themselves or their game to any publisher without boring the publisher or losing their interest. Batter up! Insider tip: “Zzzz” is not the sound of approval First, a quick reminder on what our own AD program is: “We are working with a few great developers to make games that are exclusive to GarageGames and that we help bring to market. We call this our Affiliated Developer partnership program.” - Jeff Tunnell in Sept 2006, coining the Affiliated Developer program Even befo